Audio Direction & Leadership
From defining your game's complete audio vision and technical strategy to leading and coordinating the sound team throughout production, I help ensure a cohesive and impactful sonic experience.
Original Music Composition
I write and compose original music tailored to your project's artistic direction, gameplay needs, and technical requirements, creating memorable scores that elevate your game's identity.
Sound Design & Game Feel
I craft immersive sound design, powerful impacts, satisfying feedback, and evolving ambient soundscapes that enhance game feel, strengthen player engagement, and bring your world to life.
Voice & Creature Design
Whether directing voice actors, creating distinctive creature vocalizations, or producing authentic human performances across a wide range of accents, languages, and cultural backgrounds, I deliver voices that enrich your characters and worlds.
Audio Implementation
Implementation within your game's engine — Unity, Unreal — with or without middleware — FMOD, Wwise — or C# and C++ custom audio tools and components.
Audio Mixing and Mastering
By carefully balancing music, sound effects, ambience, and voice content, I create cohesive and immersive audio experiences that meet the high-quality standards of today's game industry.
Audio QA & Optimization
I ensure audio performs consistently across platforms and devices, identifying and resolving issues to help deliver a polished, bug-free player experience.
Audio Consulting
Whether you need an expert review of your game's audio, guidance on creative or technical decisions, or help overcoming a specific obstacle, I provide actionable feedback tailored to your project's goals.
We'll take the time to understand your objectives, challenges, and production requirements, then define how I can contribute most effectively.
Supported by a network of experienced collaborators, I can provide a flexible team structure tailored to your project's scale and budget.
Quentin Malapel is a music composer and game audio designer from France. He's been a multi-instrumental self-taught artist for more than fifteen years, and has now been journeying across the video game realm since 2018.
By meticulously blending musical artistry and audio craftsmanship, he creates a unique and powerful musical and audio identity, tailored for the projects he works on.
He is best known for his creations on Dune: Spice Wars, Vaultbreakers, Subway Surfers, Crowsworn, and Deer & Boy.
He is the co-founder of the indie game studio Bread Panda (Overhaul, AVA and the HalfWorld) and a post-rock artist under the pseudonym nooM.
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I'd be glad to learn about your project and team. Feel free to send me a message! (: