Music & Sonic Identity
Original composition, interactive music, and music production tailored to a game's identity.
Sound Design & Game Feel
World-building, creature and character sounds, voices, impactful feedback, ambiences, and the details that make interactions feel alive.
Audio Direction & Implementation
Audio vision, technical integration, team coordination, optimization, and end-to-end audio support
Hi! I'm Quentin Malapel, a French music composer and game audio designer. I've been a multi-instrumental, self-taught artist for more than fifteen years, and have been journeying across the video game realm since 2018.
From original scores and evocative soundscapes to intricate audio systems and impactful game feel, I bring music, sound, and technology together to create cohesive, immersive, and unique experiences.
My work includes Dune: Spice Wars, Vaultbreakers, Subway Surfers, Crowsworn, and Deer & Boy.
I'm the co-founder of the indie game studio Bread Panda (Overhaul, AVA and the Half-World) and a post-rock artist under the pseudonym nooM.
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I'd be glad to learn about your project and team. Feel free to send me a message! (: